Sonic dash sonic fangame engine3/19/2024 ![]() ![]() Now create another object called, "objCorkscrew". ![]() What this does is that when your character runs through the actual corkscrew, you should only be able to see him half the time.Ĥ. Now create an object called, "objCorkscrewUpper". I am assuming you know how the animation system works in this engine, so I'm not going to go into detail on defining the animation frames and such.ģ. Again, I'm too lazy to assemble these myself, so I'll just post sprite sheets containing them: Next add the actual corkscrew animation for Sonic, Tails, and Knuckles. ![]() The method for this is taken directly from Sonic Dash, therefore I credit Damizean & RogueYoshi for this. And yes, I kinda got the idea of updating this from the Sonic Firestorm blog thingy. The reason why they aren't in the engine is because I'm too lazy to assemble the character sprites. Well, I plan on frequently updating the engine (though I won't post actual examples, I'll just explain how). One thing that I would like to ask: When Knuckles turns while gliding, how would you make that more smooth? If you noticed, internally, Knuckles was coded rather cluttered, poorly, and unorganized, could you think of anything better? Anyways, I said in the first post that I'll gradually make more posts on how to add some stuff (such as corkscrews, which I already know how to do thanks to Sonic Dash), I wouldn't mind if anybody (such as you) posted on how to add some stuff. Really, most of the stuff on here is from Sonic Dash. And of course, a good alternative to Sonic Worlds, even if Worlds has extra features. Well.part of the point of making this was to simply recreate Kain's S3K Sonic Engine with Damizean's movement engine. If you need help explaining how to do things, though, I'll be glad to help. Personally, I don't really know if it was good thing that you took the time to do a part of the work for potential fangamers, as I feel part of the experience is learning to script these things for yourself. This will act as a good starting point for anyone wanting to make a Sonic 3-styled engine. The Sonic Revival Engine 3.0 (Yes, I'm working on another one)Īnyways, for now, USE THE LATEST SONIC REVIVAL ENGINE!!! However it is the only Sonic engine I've released in Advance-style graphics, so it may be useful as a sprite resource. I think it's rather old and cluttered, so it's pretty useless. The Sonic Revival Engine -This is the original engine I released in November 2007. Includes Sonic, Tails, and Knuckles (kinda). The Sonic Revival Engine 1.5 -This is the engine I released in around April of 2008, it's inferior to the one after this, I don't recommend using this. Anyways, this is the best one so far, USE THIS!!! Includes Sonic, Tails, and Knuckles. The Sonic Revival Engine 2.0 -Some of you may know this as the Sonic engine I just released. The Sonic Revival Engine 2.0 (Corkscrew update on )ĭescription on each engine released so far: What is the Sonic Revival engine now?: It's an engine that will keep on getting updated from time to time, hopefully each one being better. Yes, this is the exact same thread that I released it in, which is why the first two pages reflect on that specific engine. And in November 2008, I released a completely new Sonic engine, and I called it, "The NEW Genesis Sonic Engine". As time went on, I released another Sonic engine, which was simply the Sonic Revival engine changed to Genesis-style sprites (and Tails & Knuckles added). The Sonic Revival Engine was only designed for the actual fangame, and as I look back on it now, it was rather poorly made, pretty much made simply by Copy + Pasting things from Sonic Dash. ![]() At around that time, I was re-starting my fangame, Sonic Revival. Now to explain: The original Sonic Revival Engine was a Sonic engine I made back in late 2007. That way I don't have to make up stupid names such as, "THE NEW NEXT SUPER GENESIS ENGINE", or something like that. And another thing, I'm renaming all of my Sonic engines simply, "The Sonic Revival Engine". First of all, before I get to the main point, I'll explain something: Yes, this is the same thread as when I released the, "NEW Genesis Engine", but rather than making a new thread every time I release an engine, I'm simply going to put it in here. ![]()
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